Determines the speed at which at which a victim is tossed vertically upon colliding with the player, with respect to the weight of the victim. If the Touch Damage Rises When Player Is Moving box is checked, the speed at which the victim is thrown will be increased with respect to the player's speed. For example, if this value is set to 100 and the player runs at a speed of 10 into a victim whose weight is 200, the victim will be launched upwards at a speed of 100 times 10, divided by 200, or 5.